Apr 13, 2007, 11:46 AM // 11:46 | #21 | |
??uo??o??
Join Date: May 2006
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Quote:
ONOZ SOMEONE BEAT ME TO IT! to the actual topic; why have actual form counters when simple shutdown such as hexes, blind, snares off all kinds and distraction exists? |
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Apr 13, 2007, 12:23 PM // 12:23 | #22 | |
Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
A.Any Half-assed Dervish is not going to use their forms the moment they go into battle.They'll use it before hand. B.Any Half-assed Monk is going to keep their Grenth Dervish clean.It's a miracle if Blind even lasts longer than 3 seconds in higher end PvP. |
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Apr 13, 2007, 01:05 PM // 13:05 | #23 |
Frost Gate Guardian
Join Date: Mar 2007
Guild: Alcoholic Attunement [AA]
Profession: A/
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weapon spell and asches can't be removed, is it overpowered?
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Apr 13, 2007, 01:20 PM // 13:20 | #24 | |
Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
There are no Weapon Spells that give players the ability to remove enchantments.There are no weapon spells that give a player immunity to Conditions and and Addtional 100 HP. But if you think the only reason that these forms are overpowered are because of thier benefits,you're simply wrong. It's the fact that these forms reside in a class that weilds a 9-41 damage weapon,and can cause large amounts of destruction on its own without a Avatar form. Personally I'd like to see some sort of "Stamina Cooldown",as in a physical ability that takes a hold of you for using such powers. I mean,Big deal,your Avatar of Grenth Duration just ran out,It doesn't mean you still can't unleash an asskicking. Think about it this way:It's exactly like that of giving Warriors Skills like Warriors Cunning,except that one gives him the ability to remove an enchantment with every successful hit with an attack skill or a skill that gives him additional HP and immunity to Conditions,even if they run out,he can still lay into you quite easily. |
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Apr 13, 2007, 01:35 PM // 13:35 | #25 |
Ascalonian Squire
Join Date: Jun 2006
Guild: Black Eagles [BEG]
Profession: W/Me
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Kill the dervish and the form is countered.
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Apr 13, 2007, 01:42 PM // 13:42 | #26 | |
??uo??o??
Join Date: May 2006
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Quote:
and sometimes you are forced to use the skills at risk, and any half decent ranger will watch you. you cant compare weaponspells with avatars -- weaponspells can be spammed on multiple people, have a lot of different effects and whatnot. ashes suck anyways. |
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Apr 13, 2007, 01:43 PM // 13:43 | #27 |
Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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It's a few skills, and Dervs can do worse to you - deal with it... Weapon spells and chants/shouts are worse imo, but still balanced enough. At least shouts have a couple of hexes etc). But weapon spells, yeah... you would think you could snatch something out of the hands of a blind guy xD
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Apr 13, 2007, 01:53 PM // 13:53 | #28 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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There long recharge which is unable to be affected by half cast or other equipement/skills is its counter. Dervishes using forms are only at max efficientcy for half the battle. There is a reason they don't see a ton of play in GvGs (after Grenth was nerfed of course).
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Apr 13, 2007, 02:04 PM // 14:04 | #29 |
Desert Nomad
Join Date: Apr 2006
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forms arent the only things that dont have *specific* counters. shouts/chants/echoes and be stripped, spells that have a duration effect cant be stripped, traps have no counters, etc
no one seems to be complaining about the above, well they used to complain about shouts when the paragorn came out but that's it... and there is no reason to, as all of the above arent perfect, they all have their drawbacks and *natural* counters... |
Apr 13, 2007, 02:05 PM // 14:05 | #30 |
Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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You actually answered your own question when you listed the possible counters to forms. Interrupts are perfectly viable form counters. With the exception of Melandru blindness works spiffily too since they all rely on their ability to hit you in order to dole out the secondary effects of the form. Where melandru is concerned pretty much any anti melee hex will do so long as it isn't condition dependent. Clumsiness comes to mind.
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Apr 13, 2007, 02:23 PM // 14:23 | #31 | |
Lion's Arch Merchant
Join Date: Jan 2006
Location: Wales, UK
Guild: Expect Extreme Violence [EEV]
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Quote:
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Apr 13, 2007, 03:17 PM // 15:17 | #32 |
Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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There are many bonus effects in the game that cannot be removed in any way: Shouts and chants, weapon spells, glyphs, plain "skills", preparations, wells, wards, ... Actually, there are far more non-removable ones than removable ones: Only enchantments and stances can be ended actively.
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Apr 13, 2007, 03:26 PM // 15:26 | #33 |
Forge Runner
Join Date: Jul 2006
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Specific counters are crap anyway. General counters is what you want. and those work excellently against forms.
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Apr 14, 2007, 01:30 AM // 01:30 | #34 | |
Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Also, there are 39 shouts, 19 chants, and 10 echoes, most of which are non-elite. Add to that the fact that they cannot be removed once cast. I'd hardly say that the counters are unjustified. |
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Apr 14, 2007, 03:01 AM // 03:01 | #35 |
Jungle Guide
Join Date: Oct 2005
Guild: Kinetic Fusion [kF]
Profession: Me/
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Er....One word. Interrupts.
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Apr 14, 2007, 06:44 AM // 06:44 | #36 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Forms counter themselves.
First, by sucking and having almost no useful effect for long enough to be worth an elite and Second by being disabled for 120 seconds |
Apr 14, 2007, 08:14 AM // 08:14 | #37 | |
Forge Runner
Join Date: Jul 2006
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Quote:
that, sir, is incorrect. |
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Apr 14, 2007, 08:41 AM // 08:41 | #38 |
Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Your thread is stupid. If interrupting, blackout, etc. aren't counters for the form; the skill, then wtf is? It's just like saying there is no counter for Mind Shock besides Dshot, Diversion, etc. If what you want is a counter to specific forms, such as Grenth's, snares and blind untill it goes down and use the clock to dshot it when it comes back. It should be very easy to dshot the form the second time around since 99% of players want it up as much as possible- unless of course they are under Guardian or something, which in that case you QQ about how imba it is and quit gw. ---- The crippling anguish not affecting a mel derv was pretty funny, i lol'ed = P
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Apr 14, 2007, 08:54 AM // 08:54 | #39 |
Forge Runner
Join Date: Jul 2006
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RhanoctJocosa wins the thread imo.
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Apr 14, 2007, 02:21 PM // 14:21 | #40 |
Ascalonian Squire
Join Date: Mar 2007
Profession: N/Me
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I think the question was meant more in the ways of why can't it be removed?
Enchantments, hexes, conditions can be removed/prevented wether they are elite or not. In the case of forms, once they're up there's just no use, you're gonna have to face it's fullest and the oponent doesn't even need to cover it (and if it were an enchant then derv would be very fit to cover it on their on). I don't think that helps much in terms of game balance. And if shout, chants, or whatever can't be removed/prevented either, then they too need to be analised, for instance why not 'enchantment shout/chant/form' and 'hex shout/chant/form'. Sure you can counter stuff in one way or another, but a lot of the game is ways to make sure your build can prevent itself of being easily countered, and Forms need to make no effort in that. |
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